The Celephais Campaign:
Slavery


Slavery is a touch issues with any RPG. Throughout history, slavery has been an institution. Only in the last two centuries has a worldwide condemnation of slavery happened. Even today with worldwide condemnation slavery exists.

Anyone can become a slave, and something as trivial as bad luck can be your ticket to slavery. Typical slaves are:

Types of Slaves

Slavery is not a cut and dry issue. There are many variations. Slaves are typically owned by the upper classes who consider the total obligation of a slave to his master a proven guarantee of loyalty and good behavior. The three most practiced by the Arcadian League and its neighbors are:

Chattel Slavery
The slave is owned outright, and has little rights beyond basic food, shelter, and clothing. All labor is for their owner. The slave can be bought and sold at their owners whim. Chattel slaves are never citizens nor can they own property.
Serfdom
Here, the slave is bound to the land and must work it for the owner of that land. They cannot leave the land without permission of the land owner and owe the land owner a portion of their produce. However, serfs can own property.
Bonded Servants
Unlike a chattel slave, a bonded servant is a slave only for a set duration. In the League, there is oversight to make sure that bonded servants are not mistreated.

Regional Variation

While slavery is endemic, there is much variation in the treatment of slaves.

Arcadian League
Should a slave suffer bad treatment at the hands of his master, he had the right to seek sanctuary at certain sacred places - typically temples of Hera. There, a slave could legally claim the right to be sold to another master. A decision of the court is required for a slave to be put to death. There are also special laws governing the rights and treatment of slaves besides that of sanctuary. There are laws which forbid mistreatment. There is also a law which granted slaves the right to own property. The murder of a slave carried the same punishment as the murder of a freeborn citizen. The beating or ill-treatment of a slave is punishable by law. Slaves will appear as ordinary members of a household but will wear an amulet identifying their owner.
Hazuth-Kleg
Similar to the League, but slaves are not allowed to own any property and are rarely manumitted.
Gak
(Ken will detail Gak)
Sea of Grass
(Ken will detail this)
Dylath-Leen
In Dylath-Leen a slave is chattel and can be treated as his owner sees fit. Surgical alteration, tattoos, and charms are all employed. Dylath-Leen is famous for the quantity and quality of its slaves. The shear amount of slaves used in the cane fields and for industry have fostered a type of siege mentality on the part of the middle and upper classes. This condition results in reprisals on slaves and extravagant methods to control them.
Hyperborean Realms
Slaves are known more as thralls. They are part of a the extended family structure used in Hyperborea, but are also made to wear an iron collar with the mark of their master.
Mhor
Slavery is bound up in the Mhorian culture of obligation. A slave is merely the lowest plebeian of the extended clan and tribe. They may earn their way to better status and position, and other may be reduced to service status for failure or dishonor. The employment of foreign slaves is limited to mine work or other activities outside the family and clan.

Prices

Slaves are traditionally sold at auctions in the largest cities. The price of a young male human with a Strength of 13 and consitution of 11 would be 30 gold pieces.